The Multiverse School
The AI Creative
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The AI Creative · I make art.

You already make the work.
What you want is the studio around it.

5 studio classes. 22h recorded. exercises, tools, and written curriculum. You never open a terminal.

5 classes
2 upcoming sessions
22 hours recorded
Work out how long your thing takes ↓
Which sounds like you?

Before you start anything

How long will this actually take you?

Most unfinished work stopped because nobody ever counted the hours in it. Pick the shape of what you want to make, say how many hours a week you really have, and read the answer. Every assumption in it is yours to change. Your inputs stay here: the counting runs in this browser, and the hour count is saved in it.

What could you make?

Pick the shape. See how long.

hrs/wk
AI does the first draftEvery word is mine

Schedule

2 sessions coming up

September 2026

11 Fri
Critical Thinking and Creativity with AI 10:00 am Pacific · next up
19 Sat
Practical Propaganda 10:00 am Pacific

Make & Do runs Mon-Thu at 9:00 Pacific in between, so there's a room every week. Every one of these days is recorded, and the 22.4 hours already in the archive open the day you join.

Start solo $250/month
🛡️ Defender Package

Protect your work and identity

4 live sessions · 7 tools · recordings
$400 suggested
🔓 Independence Package includes Defender

Own your creative tools

7 classes · cyberdeck build · self-hosting · security
$750 suggested

Add on anytime — keeps your current path. One-time purchase, classes yours to keep.

What you take, in order

Five classes. Each one stands on the last.

You learn to work a model before you build anything with one. You build a structure before you try to move anybody with it. And you price the work before you decide what the work is, so the idea you commit to is one you can afford to finish. Beside each class is when the next one sits down, and what you can do at the end of it.

01

Critical Thinking and Creativity with AI

Next
session
11 September Friday · 10:00 am Pacific

Get a model to do what you actually meant. Also: read a passage for the devices it uses on you.

You leave with a reusable system prompt and a rubric for your own drafts.

02

The Interactive Fiction Intensive

Come in with an idea, leave with something a stranger can play.

You leave with a playable branching story, published.

03

Practical Propaganda

Next
session
19 September Saturday · 10:00 am Pacific

Name an audience, write something that survives a hostile reading, measure whether it worked.

You leave with a campaign that holds up under scrutiny, and a way to measure it.

04

Founding Federation: Price and Ideate (Week 0)

Your floor rate, your budget, your offering — before you pick the idea.

You leave with your floor rate, your budget, and an offering priced from both.

05

Founding Federation: Build With Your Heart First

A cohort room and an outbound sequence on a schedule.

You leave with an outbound sequence on a schedule, and a timeline you have watched with your own eyes.

What you get, and keep

A bench, not a playlist.

The tools that come with this path. Here is what each of them is for.

For the story

Seven pieces of apparatus for the studio day

  • A companion that runs the day with you, prompt by prompt
  • A workbook you fill in as the story takes shape
  • A catalogue of story shapes to pull from
  • A composition guide for putting those shapes together
  • A structure atlas for when you want to steal a shape that already works
  • An authoring toolkit for writing with a model without losing your own voice
  • A reflection journal, for after — the part most people skip

For the audience

A guided campaign builder, and 8 decks

The campaign builder is one of the guided tools here: it takes you from “who is this for” to a first touch you can actually send, one screen at a time.

  • 8 decks on framing, platform ecosystems, persona stacks and how a claim travels
  • A security primer for people whose work makes them visible

For the money

Two guided benches and exercises

  • A pricing bench that builds an offering backwards from its floor and holds the line when a buyer pushes back
  • A social budget that starts from the three numbers your life costs
  • exercises across the five classes — 24 of them in the money week alone

For the weeks in between

Rooms with people in them

  • Make & Do — Mon-Thu, 9:00 Pacific. You show up with the thing you are stuck on and leave having moved it.
  • The standups, every week, on either plan — the reason this is not a subscription to watching alone
  • Live hours in every class, with the person teaching it in the room with you — that is what the $500 plan adds, and you can come back to a studio day you liked every time it runs
  • 22.4 recorded hours of Critical Thinking and Creativity with AI to rewatch at 2am when a draft will not behave, and every recording after them

The idea the intensive is built on

Stories are made of five shapes.

Branch, gate, loop, braid, hub. Every interactive story you have played is those five composed in some order. Assemble one below and watch the arithmetic: passages you have to write against playthroughs you get back, and the moment where you stop tracking paths and start tracking what your reader has already done.

The story-shape composer

Click a shape to add it to the end of the structure. Click a piece in the strip to remove it. Stack up to eight — further than any first story goes — and watch what each one buys you.

gate loop start end

Start, then a two-way branch that reconverges, a gate on a decision you recorded earlier and a loop you may re-enter up to three times, then the end.

11passages you have to write
16distinct playthroughs it yields
2state variables you have to track
1.5playthroughs per passage written
Every shape here is on the syllabus of The Interactive Fiction Intensive, along with the two capabilities this is really about — transform a linear story into chained diamonds and operate state so a branching story neither explodes nor rails. The shape catalogue and the composition guide come with the day.

Two doors down the hall

Two people belong on a different path — and both of them are here.

This path is for the person who wants the work to be theirs at the end of it — your voice, your structure, your price — with the model doing the parts that were never the point. If that is the sentence you have been trying to say out loud, you are on the right page.

Come and make something.

The room that carries the weeks in between is Make & Do, Mon-Thu at 9:00 Pacific. Recordings update as classes run again. You leave with work, not notes: a playable story, a campaign that holds up, and a rate.

$250 a month opens 22.4 recorded hours, exercises, tools and the standups every week. $500 a month adds the room while it runs. Both renew monthly and you cancel either one yourself. Anything you finish stays yours.

The AI Creative $250/month
Start solo